![]() ![]() King Dedede has the typical attributes of heavyweight characters: high KOing power, slow mobility and attacks, high range, fast falling speed (the fastest in the game), and large size. This overall results in strong, yet polarizing matchups (Dedede counters a large portion of the cast, while he is also countered by several top/high-tier characters), along with excellent tournament results (especially in Meta Knight-banned tournaments). Additionally, Dedede's weight and falling speed make him quite vulnerable to chain throws and combos (though his only moderate falling acceleration saves him from being affected as severely as other fast fallers are). Waddle Dee Toss is also too laggy (startup and ending-wise) to help him outcamp strong projectile campers like Falco. While Dedede's camping abilities are decent, he has significant trouble breaking through opposing camping due to being such a large and slow character. Dedede possesses the third-slowest dash speed and the slowest air speed, giving him general difficulty keeping up with fast and/or small characters, and he also relies much more on reading them. King Dedede is one of the largest, slowest-moving characters with terrible mobility, being on par with Ganondorf for the worst in Brawl. However, his laggy attacks and trouble controlling his Super Dedede Jump has kept him from being in the higher tiers. Additionally, King Dedede boasts tremendous reach and power throughout his moveset (with his forward tilt being a long-ranged spacing tool, and his up tilt being a quick anti-air attack), a strong aerial game (with his back aerial being considered one of the overall best attacks in Brawl), and a versatile projectile in his Waddle Dee Toss. Yet, he also excels horizontally due to possessing fearsome edge-guarding capabilities, great horizontal endurance, and one of the least gimpable recoveries in the game (which consists of four midair jumps and his main recovery move, Super Dedede Jump, providing armor during the ascent, a meteor smash hitbox during the descent, and good horizontal and vertical distance). This is due to his amazing chaingrab and powerful throws combined with an extensive grab range, ability to Sacrificial KO, fantastic edge guard game, greatest resistance to vertical KOs (a combination of being the fourth heaviest character and having the fastest falling speed in the game), great range, good recovery for his weight class, good Waddle Dee Toss projectile blocking, a few quick, hard hitting attacks, and having what could be considered one of the best defensive games, which is made better by being one of the most difficult characters to KO in the game. King Dedede is currently ranked 12th on the tier list, in the upper-mid tier. Dedede is voiced by the director of the game, Masahiro Sakurai, who also voiced him in Kirby 64: The Crystal Shards. He was confirmed on October 25th, 2007 on the Smash Bros. However, he is capable of puffing up for multiple jumps, like Kirby and Jigglypuff. He is an anthropomorphic, blue penguin-like being whose main weapon is his massive, wooden mallet, which has now been mechanized. King Dedede is a recurring villain in the Kirby series. Masahiro Sakurai King Dedede, also known as just Dedede (デデデ, Dedede), is a playable character in Super Smash Bros. ![]()
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